I saw that you released a Windows version of your game. I’m glad to see that you’re continuing to develop it.
I have a suggestion:
You could add a start menu to the game. In this menu, you could include a tutorial section (the explanations written on the game’s itch.io page) for players using the Windows version.
I really enjoyed the game. The way you approached the theme is very well done. The game over screen added in the latest update looks great. After the Game Jam ends, you could continue working on this game and optimize it for different platforms. If the core mechanics remain the same, it could especially work well as a mobile game. I think it would be well-received.
Appreciate the compliments! I think in theory WHOLE would probably work fairly well as a mobile game with a few adjustments, though I'm not sure how I'd go about actually doing that so that'll have to sit on the shelf for now.
You could add a scoring and statistics system. At the end of the game, a game over screen showing which phobia we encountered, how many times we faced it, and the score we got would be nice. Also, having a play again option at the end of the game would be great.
A retry button and time based score was already planned (and should be here by the time the jam is over), but a sort of fear specific stats system could be cool. Thanks for the feedback!
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I saw that you released a Windows version of your game. I’m glad to see that you’re continuing to develop it.
I have a suggestion:
You could add a start menu to the game. In this menu, you could include a tutorial section (the explanations written on the game’s itch.io page) for players using the Windows version.
This game is really awesome! The game is quite tense and the sound design is really well done. Awesome :)
I really enjoyed the game. The way you approached the theme is very well done. The game over screen added in the latest update looks great. After the Game Jam ends, you could continue working on this game and optimize it for different platforms. If the core mechanics remain the same, it could especially work well as a mobile game. I think it would be well-received.
Appreciate the compliments! I think in theory WHOLE would probably work fairly well as a mobile game with a few adjustments, though I'm not sure how I'd go about actually doing that so that'll have to sit on the shelf for now.
You could add a scoring and statistics system. At the end of the game, a game over screen showing which phobia we encountered, how many times we faced it, and the score we got would be nice. Also, having a play again option at the end of the game would be great.
A retry button and time based score was already planned (and should be here by the time the jam is over), but a sort of fear specific stats system could be cool. Thanks for the feedback!